Pixel-art games are ten a penny at the moment, so when another one pops up on Kickstarter asking for funding, many might roll their eyes and move on. But Golden Hour, the debut title from developer Monoplex Studios, looks like it could be something rather special.
There’s the artstyle, of course. Featuring hi-res sprite art inspired by the 16-bit era, it looks fabulous in screenshots, but it’s only once you see it in motion that you’re able to appreciate the amount of work that’s been put into the animation. Featuring far more animation frames than your average pixel-art game, there’s a fluidity to the action that immediately makes me want to play it.
Golden Hour’s mechanics sound equally interesting. The game features destructible environments and realistic physics, and each game made up of more than 50 stages procedurally generated from a set of distinct biomes, so it’s a different experience every time you play. The pitch video shows a good example of the kind of physics-based gameplay the developer is promising - jump over an enemy and it might charge through a wall, destroying it and causing the enemies on top to fall to their death. Or, you could take out multiple enemies at once by causing the chandelier above their heads to come crashing down. A variety of different weapons, all of which can be upgraded, are also shown off - which should allow players to find a playstyle which suits them, rather than being forced into a cookie-cutter character build. Outside of the platforming and battling you can roam various Hub areas, picking up quests from NPCs and upgrading your weapons and abilities.
Monoplex is seeking $30,000 to finish the game, and so far they’ve raised just over $1,500 of that target with 23 days left to go. Pledge rewards include the usual early beta access, having your name in the credits and an official soundtrack, with the ability to contribute to the design of various areas and spells at higher levels. As far as stretch goals are concerned, There’s no demo available yet, so it’s difficult to say how well the game actually plays or how far along into development the game is, but the team says that they’ve been working on Golden Hour for over two years now, and from what they’re showing off in the video it’s clear that a lot of work has already gone into the game.
You can find out more about Golden Hour by heading over to the official website.